The Material Plane

Introduction

Through the many ages, many great kingdoms had come and go, rising to power and falling to ruin. The many varied races of this world waxed and waned, fighting with each other, amongst themselves, or cooperating together to build sprawling civilisations. Much of this world lies untamed, with a few thriving hubs of civilisation, ruled now in majority by Mankind, in their age.

The continents were named long ago, in an ancient Draconic tongue from the First Age of Dragonkind, and these names have slowly filtered down, warped, and sometimes changed, to the ones used today. The names provided are those used predominantly in the Great Kingdom of Rivian.

⊱ World Eras ⊰

Regions

Dacrame

Dacrame, the Known World

【REKH】DIR KROMEA【中】夕洲

The Iridescent Land, as named in Draconic

Dacrame is the land upon the Great Blue Sea, the stronghold of civilisation since the Age of Steel. At its beating heart lies the still strong remanant of a great empire, serving as the centre of trade and culture of the western world. The land is fractured, many kings and emperors ruling small parcels of land, locked in endless competition. Here is young ideas flourish: the pantheons of Gods both old and new; the philosophy of morality, thought, and existence, all discussed, pondered and written into scriptures that would fit great libraries for powerful kings.

Comparatively, though, Dacrame harbours younger empires than several other places within the Material Plane.

The borders of Dacrame stretches from the Insel Fries in the west, to the Drakou and further the Jugalvisk mountains in the East, from the furthest south island of Hélios to where civilisation ends in the North.

Dacrame

Aseron the Far East, the Land of Ancients

【REKH】ASIIRON【中】暥洲(讀安)

Asiiron, “Of Asyr Shai”, the land where the dragons were born, and thus where Asyr bestowed her grace

The lands of Aseron are mysterious and ancient, with a history and a civilisation spanning multiple millenia, back to the first Age, the Age of Fire. Since long ago a tentative trade network has flowed between east and west, from the far east to Dacrame, yet still the two sides know little about each other, only hearing vague tales and stories.

None known have yet dared the perilous journey east, but rumours say that should they make it, they will be welcomed into the Ancient Empire of the East, where the palaces and temples are gold and blue shingle, and all, even dragonkind, bow to their Emperor, Son of Heaven.

It is said that the dragons were born here, around the World Spring, deep within the western mountains, yet few if any have ever dared venture further west, as these holy mountains carry deep secrets, that affect the primordial magical energy that permates the world.

East Aseron
Aseron
Parsor / Huangsha

Aseron the Near East, Deserts of Sun and Twisted Flax

【中】皇沙

In the heart of the continent of Aseron lies a gargantuan mountain chain, splitting the continent in two. To the east, lies the fertile river valleys of the Ancient Empire. To the west, is noguht but arid plains, desert, and wasteland.

From this desert land arose another civilisation, with its centre at the Empire of Sun and Twisted Flax, Parsor, that ruled the few rivers and desert oases, stretching once from the borders of Dacrame to the Leviathan Wastes in the far east.

Parsor has since antiquity facilitated a small trade between the kingdoms of Dacrame and the dynastic empire in Aseron, but within that mountain chain lies deep secrets, that affect the flow of magic, preventing true communication across it.

West Aseron

The Sea of Shattered Stars

【中】碎星海

Named after the sparse islands that inhabit the sea

Surrounding Aseron is an endless sea. Travelling east, the continent breaks up and makes way for countless islands, scattered over a stretch of ocean so vast none from the mainland have crossed it.

These islands range from the size of craggy rocks to hundreds of miles wide, and the Aserians have termed these islands the “Shattered Stars”. Thus, arises the name of the sea.

The Sea of Shattered Stars is sparsely populated, and the seas and islands are often home to ferocious beasts, that make human colonisation difficult if not impossible. No great power known has established itself within these islands, and the distance between them make even flight difficult.

Of the habitable islands, ordinary people make up the comparative minority, with most people possessing either some magical or martial ability. The idea of State and Empire has never permeated this realm, and islands are often controlled by martial clans and magical sects, than kings and emperors.

Sea of shattered stars
the land of eternal winter

Marakar, the Land of Eternal Winter

【REKH】MARAKAI【中】永寒

The Land of Eternal Winter

North of the Frieshan Peninsula, of the Visigean Tribes and Tarkarvia, is a hostile place covered in eternal winter. The Kingdoms in Dacrame know only that their north shore borders a frigid sea, beyond which is presumed to be a vast archipelago, the lands getting colder and colder with each step further. Those in Aseron know of an unexplored and hostile land, past the Dongping shore, where mysterious tribes peoples practice their eldritch rituals. This hostile place is far beyond the control of any established empire, whether that be Rivian, Frisia, the Ancient Empire, or the Khaganate.

Stories are told of wild tribesmen who repel any attempts at diplomacy, and raiders occasionally hitting Northern shores. Their makeup, as well, isn’t human, being fierce otherworldly creatures and human like beings. The most temperate land within Marakar is a frigid island named by the Fries as Coubaersz, after the Cumbaer, the only tribe of these north peoples who seem to be receptive to diplomacy. Still, any attempt at establishing more advanced relations have failed.

Marakar stretches East to West from Coubaersz to the frozen eastern seas. To the north is completely unknown, and people have theorised that Marakar ends in a great wall of ice, the end of the world.

Qara Qai, Land of the Fifth Sun

Qara Qai is the only truly unknown lands. None from the known world have set foot in this place. No legends speak of it, almost no folklore suggests its existence. It is, in this, truly isolated. The only legend which perhaps hints at its existence is the Tale of Two Brothers, where the Younger Brother is banished far to a land on the other side of the world, never to return.

Qara Qai is a lush continent, sparsely populated, with few Kingdoms, and many uncivilised tribes migrating across its great forests and plains.

There are only two true kingdoms, those who could rival some realms in Dacrame. Qetzlan, an empire of peoples who through the ages and profane rituals, are now more serpentine than human; and Aakcarin, a republic of elves, aasimar, and other races somewhat of a rarity in the old world.

Qara Qai